![]() ![]() Most interesting about this version, of course, is the way the controls have been modified to take advantage of the Wii remote and Nunchuk. Necessary, but also pretty mind numbing if you, like us, have played every last one of these games down the years. What an incentive.Įager to earn money, you start out doing fairly typical lightweight tasks, such as proving you can drive really fast, or picking up packages and bringing them back to base - the kind of tutorial-style missions that every Grand Theft Also likes to include to get people up to speed. For reasons best known to this floppy haired dude, he unquestioningly takes on one hare-brained assignment after another to prove he has what it takes to do the pointless dirty work of all the low-down New York criminals he comes across. You play TK: a budding, laid back 18 year-old "country boy made good" wheelman. Motorbikes? Jaunty angles? 10/10!Īs with the original, it has 32 main story missions, 18 of which are set in 1978, and the remainder in 2006. Well, after the absolutely disastrous on-foot sections in the previous game, that's no great shock. It's a solid, albeit charmless affair, which plays things straight - both in terms of the too-cool-for-school storyline, and the way the game plays to the strengths of the Driver series by, gosh, focusing mainly on driving. Judged on its own merits, it's not a bad game at all - but pretty far away from being a great one, either. ![]() ![]() Why bother, at this late stage, shovelling it lovelessly onto the Wii? Rather like the belated release of Scarface last month, it's presumably an exercise in mopping up the stragglers who fancy some GTA-style openworld driving n' shootin' shenanigans on the Wii in the absence of the real thing. As you know, Parallel Lines is an 18 month old PS2 and Xbox game - and one that has long since - deservedly - been relegated to the bargain bins by a largely apathetic public. That the follow-up, Parallel Lines, should end up being slightly above par felt like a triumph, if you can believe that.īut, but, but. Yet Reflections' massively hyped game emerged in such a sorry bug-ridden and unplayable state that it should serve as the textbook example of When Game Development Goes Wrong. Lest we forget, it was a title with so much expected of its four years of development. It has taken three long years to get over the abject misery of playing the last Driver game. ![]()
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